High Frontier version 0.23

Today we released version 0.23 of the High Frontier video game!

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This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft!

But it’s worth it, because the result is a game that’s noticeably more fun to play.  Now, when in city mode, you don’t just lay some paths and zones and watch your city grow.  You are instead an active participant, dispatching emergency services where needed and clearing out burned-out buildings so new ones can rise in their place.

As always, please head on over to the forums to discuss this new release more, or whatever else is on your mind.  We’d love to hear from you!

High Frontier version 0.13

We are pleased to announce the release of High Frontier version 0.13!

v13This is the first version of the game to have buildings automatically appear in the zones you define.  They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path.

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