High Frontier version 0.21!

We are tickled pink to announce the release of version 0.21 of the High Frontier video game!


This version simulates individual people in city view.  If you zoom in, you can see them going about their business.  And they’re not just wandering around at random; they plot the shortest path between locations selected by the services that each business provides.  So, you’ll be able to see which paths are heavily used, and which are not — information that will become even more important in future versions of the game.

That’s not all; we also added two new power-producing parts.  One is a fusion plant; the other is a microwave rectenna (shown below), which receives power beamed from off-screen solar power satellites.


Of course these parts won’t be available until you’ve completed the corresponding projects.

(Confused about projects?  Check out the new overview video on the Help page.)

You can read the full release notes on the wiki.  If you’re new to the game, you can go download the free demo to try it.  And if you’re already a supporter — thank you!  You should have already received your instructions on how to get the latest version.

On a personal note, I feel we’ve turned a corner in the development cycle.  All the major features of the game, including career mode, are now in place and functional.  There is still a lot of polishing to do, and a long list of small but cool features we want to add, but the major infrastructure is done.  It’s taken about twice as long as we hoped when we started, but that’s not unusual for big software projects.  We see the light at the end of the tunnel, and it’s beautiful.

So, now is the time to hop on over to the forums and tell us what you think!  Do you have ideas for the game?  Some bit of trouble you’ve run into, or something you found unclear?  Please tell us!  If not, please say hello anyway.  We really want to hear from you!


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