We are tickled pink to announce the release of version 0.21 of the High Frontier video game!
Colony Management
High Frontier version 0.17
We’re delighted to announce the release of version 0.17 of the High Frontier video game!
This release took all of July, plus a little more, because we were adding two big new features. Continue reading
High Frontier version 0.16
Today we released version 0.16 of High Frontier! This is a major upgrade with all sorts of gaming features that make it more challenging (and lots more fun) to play. Continue reading
High Frontier version 0.15
We’ve just posted the fifteenth release of High Frontier. This one adds an important element to the simulation: carbon dioxide. We exhale it; plants use it for photosynthesis. Too much or too little can result in a Bad Day.
High Frontier version 0.14
We are steadily (if not always speedily) making progress on High Frontier! The latest version of the game, 0.14, has just been posted. And it’s a great one. Continue reading
High Frontier version 0.13
We are pleased to announce the release of High Frontier version 0.13!
This is the first version of the game to have buildings automatically appear in the zones you define. They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path.
Buildings Sprout on the High Frontier
We’d hoped to get version 0.13 of High Frontier out this week. Alas, it’s not going to happen — but not for lack of progress! Here’s what we’ve been up to, and what you can expect to see in the next week or so.
The focus of this release is on getting buildings in city mode. After you’ve painted some zones and laid some paths, appropriate buildings should automatically sprout up as your colony population grows. Continue reading
Help Available
A few players have asked for help getting started with High Frontier. Sometimes it’s just an installation issue; other times, they’re not sure how to arrange parts in Design mode, or what to do in Manage mode.
If you’re in that boat, fear no longer! We now have a handy Help page at HighFrontier.com.
High Frontier version 0.12
Today we released the next major update to High Frontier, version 0.12!
This version has major new functionality in city mode. Several new tabs in the Manage palette allow you to lay paths, paint zones, and even place buildings if you happen to have one or more building mods. Continue reading
Custom Building Shader
We recently posted some of the first buildings modeled by artists hired with the KickStarter funds. They all did great work, but we’ve selected five artists to form our core art team for the rest of the work.
One of the first things we have to do as a team is decide upon the materials the buildings will be made of. In video game terms, a “material” is a combination of texture images and something called a shader — a little computer program that runs for each and every pixel on screen, determining exactly how the textures are combined with lighting and other data to generate their final appearance. Continue reading