High Frontier version 0.21!

We are tickled pink to announce the release of version 0.21 of the High Frontier video game!

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High Frontier version 0.13

We are pleased to announce the release of High Frontier version 0.13!

v13This is the first version of the game to have buildings automatically appear in the zones you define.  They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path.

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Buildings Sprout on the High Frontier

RichHouseWe’d hoped to get version 0.13 of High Frontier out this week.  Alas, it’s not going to happen — but not for lack of progress!  Here’s what we’ve been up to, and what you can expect to see in the next week or so.

The focus of this release is on getting buildings in city mode.  After you’ve painted some zones and laid some paths, appropriate buildings should automatically sprout up as your colony population grows. Continue reading

Help Available

A few players have asked for help getting started with High Frontier.  Sometimes it’s just an installation issue; other times, they’re not sure how to arrange parts in Design mode, or what to do in Manage mode.

If you’re in that boat, fear no longer!  We now have a handy Help page at HighFrontier.com.

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Custom Building Shader

We recently posted some of the first buildings modeled by artists hired with the KickStarter funds.  They all did great work, but we’ve selected five artists to form our core art team for the rest of the work.

One of the first things we have to do as a team is decide upon the materials the buildings will be made of.  In video game terms, a “material” is a combination of texture images and something called a shader — a little computer program that runs for each and every pixel on screen, determining exactly how the textures are combined with lighting and other data to generate their final appearance. Continue reading