High Frontier version 0.12

Today we released the next major update to High Frontier, version 0.12!

v12-zoningThis version has major new functionality in city mode.  Several new tabs in the Manage palette allow you to lay paths, paint zones, and even place buildings if you happen to have one or more building mods.

There is a whole lot going on behind the scenes with these functions, particularly in making sure the roads and zones draw properly over uneven terrain, and save and load properly so that when you resume a saved game, everything is where you left it.

We also made it so that grass doesn’t grow on slopes greater than 45° (relative to the local “up” direction at each point).  This helps you see where you can reasonably build, and visually delineates the endcaps from the livable area.

There were other enhancements too, including delivery on some more of the KickStarter backer rewards. Check the Release Notes for all the details.

We’re still keeping quite well to our development road map, thanks in part to the wiggle room we cleverly built into it from the start.  The next release, version 0.13, will be the first one in which buildings start to appear in the zones you define, and you’ll start to see some of the great artwork our art team is making.  Be sure to subscribe here, if you haven’t already, and we’ll keep you posted as things develop!


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