A few players have asked for help getting started with High Frontier. Sometimes it’s just an installation issue; other times, they’re not sure how to arrange parts in Design mode, or what to do in Manage mode.
If you’re in that boat, fear no longer! We now have a handy Help page at HighFrontier.com.
Today we released the next major update to High Frontier, version 0.12!
This version has major new functionality in city mode. Several new tabs in the Manage palette allow you to lay paths, paint zones, and even place buildings if you happen to have one or more building mods. Continue reading
We recently posted some of the first buildings modeled by artists hired with the KickStarter funds. They all did great work, but we’ve selected five artists to form our core art team for the rest of the work.
One of the first things we have to do as a team is decide upon the materials the buildings will be made of. In video game terms, a “material” is a combination of texture images and something called a shader — a little computer program that runs for each and every pixel on screen, determining exactly how the textures are combined with lighting and other data to generate their final appearance. Continue reading