High Frontier version 0.23

Today we released version 0.23 of the High Frontier video game!

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This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft!

But it’s worth it, because the result is a game that’s noticeably more fun to play.  Now, when in city mode, you don’t just lay some paths and zones and watch your city grow.  You are instead an active participant, dispatching emergency services where needed and clearing out burned-out buildings so new ones can rise in their place.

As always, please head on over to the forums to discuss this new release more, or whatever else is on your mind.  We’d love to hear from you!

High Frontier version 0.22

We are delighted to announce the release of version 0.22 of High Frontier, the space settlement video game!

This version includes over a dozen fixes and new features, both large and small.  These include rendering issues, gameplay balance, and new kinds of feedback on how your space colonies are functioning.

Check out the full release notes on the wiki, or just download the demo now and give it a try!

High Frontier version 0.13

We are pleased to announce the release of High Frontier version 0.13!

v13This is the first version of the game to have buildings automatically appear in the zones you define.  They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path.

Continue reading

Buildings Sprout on the High Frontier

RichHouseWe’d hoped to get version 0.13 of High Frontier out this week.  Alas, it’s not going to happen — but not for lack of progress!  Here’s what we’ve been up to, and what you can expect to see in the next week or so.

The focus of this release is on getting buildings in city mode.  After you’ve painted some zones and laid some paths, appropriate buildings should automatically sprout up as your colony population grows. Continue reading