We have just posted version 0.27 of the High Frontier video game!
Today we released version 0.23 of the High Frontier video game!
This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft!
But it’s worth it, because the result is a game that’s noticeably more fun to play. Now, when in city mode, you don’t just lay some paths and zones and watch your city grow. You are instead an active participant, dispatching emergency services where needed and clearing out burned-out buildings so new ones can rise in their place.
As always, please head on over to the forums to discuss this new release more, or whatever else is on your mind. We’d love to hear from you!
We are delighted to announce the release of version 0.22 of High Frontier, the space settlement video game!
This version includes over a dozen fixes and new features, both large and small. These include rendering issues, gameplay balance, and new kinds of feedback on how your space colonies are functioning.
We’re delighted to announce the release of version 0.17 of the High Frontier video game!
This release took all of July, plus a little more, because we were adding two big new features. Continue reading
We’ve just posted the fifteenth release of High Frontier. This one adds an important element to the simulation: carbon dioxide. We exhale it; plants use it for photosynthesis. Too much or too little can result in a Bad Day.
We are steadily (if not always speedily) making progress on High Frontier! The latest version of the game, 0.14, has just been posted. And it’s a great one. Continue reading