Version 0.26 of the High Frontier video game is now available!
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Today we released version 0.23 of the High Frontier video game!

This one took a while, as we had to build a lot of new infrastructure, including map overlays for showing things like crime rate and fire hazard; event pointers that always point in the shortest direction of an occurrence; and animated police cruisers that fly by actually pivoting the four rotors as needed to pilot each craft!
But it’s worth it, because the result is a game that’s noticeably more fun to play. Now, when in city mode, you don’t just lay some paths and zones and watch your city grow. You are instead an active participant, dispatching emergency services where needed and clearing out burned-out buildings so new ones can rise in their place.
As always, please head on over to the forums to discuss this new release more, or whatever else is on your mind. We’d love to hear from you!
We are tickled pink to announce the release of version 0.21 of the High Frontier video game!

We have just posted version 0.18 of High Frontier!
This latest & greatest version of the High Frontier video game sports a bunch of new features. See how many of them you can spot in the screenshot below!
We’re delighted to announce the release of version 0.17 of the High Frontier video game!
This release took all of July, plus a little more, because we were adding two big new features. Continue reading
Today we released version 0.16 of High Frontier! This is a major upgrade with all sorts of gaming features that make it more challenging (and lots more fun) to play. Continue reading
Earlier this year, I was invited to present at the TEDxYouth@MileHigh conference, a TED-associated regional conference in Denver, Colorado. I spoke about space colonization and High Frontier.
The videos have finally been edited and posted! Here’s the talk:
We are steadily (if not always speedily) making progress on High Frontier! The latest version of the game, 0.14, has just been posted. And it’s a great one.
Continue reading
We’ve had users asking for a place to discuss High Frontier since the days of the KickStarter. So we finally rolled up our sleeves, selected a forum package, and got it set up. You can access it at http://HighFrontier.com/forum, or by clicking the “Forum” link at the top of the High Frontier home page.
We are pleased to announce the release of High Frontier version 0.13!
This is the first version of the game to have buildings automatically appear in the zones you define. They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path.