There is a space conference called “New Worlds 2015” happening in Austin on October 16-17. From the website:
This year the New Worlds Institute presents its inaugural annual space conference and celebration. Featuring top level academic sessions on such topics as space habitats, resources, transportation systems and international policy, New Worlds brings together the best of the best when it comes to those setting our course towards the Moon, Mars and the Free Space between worlds, from NASA to commercial New Space companies. In parallel, specialized workshops and a cutting-edge student design competition and educational program will create a fully rounded experience that can speak to and inspire people of all types and all generations.
Unlike any other space conference ever, New Worlds, while built on a foundation of hard-core science and engineering, is also a celebration. Including art and music with diverse events ranging from a black tie gala celebrating the giants on whose shoulders we stand and recognizing those educating the next generation to an electronic dance festival that will inspire the next generation. It creates a platform for the heroes and experts who got us where we are today in space to inspire new ideas and concepts in the minds of those who will disrupt today’s conception of what tomorrow can be.
I’ll be giving a talk at the session on Colonies in Free Space, hosted by Al Globus. This is a great opportunity to explain to people how life on the high frontier could actually work! We will be in amazing company too, which speakers like Jeff Greason of XCOR Aerospace, Dallas Bienhoff of Boeing, Rick Tumlinson of Space Frontier Foundation and Deep Space Industries, John Lewis (author of Mining the Sky), renowned space artists Pat Rawlings and Don Davis, and many more.
Registration starts at just $15/day for students. It looks like it’s going to be an amazing couple of days — I hope you can make it!
We’re delighted to announce the release of version 0.17 of the High Frontier video game!
This release took all of July, plus a little more, because we were adding two big new features. Continue reading
Today we released version 0.16 of High Frontier! This is a major upgrade with all sorts of gaming features that make it more challenging (and lots more fun) to play. Continue reading
Earlier this year, I was invited to present at the TEDxYouth@MileHigh conference, a TED-associated regional conference in Denver, Colorado. I spoke about space colonization and High Frontier.
The videos have finally been edited and posted! Here’s the talk:
We’ve just posted the fifteenth release of High Frontier. This one adds an important element to the simulation: carbon dioxide. We exhale it; plants use it for photosynthesis. Too much or too little can result in a Bad Day.
We are steadily (if not always speedily) making progress on High Frontier! The latest version of the game, 0.14, has just been posted. And it’s a great one. Continue reading
We’ve had users asking for a place to discuss High Frontier since the days of the KickStarter. So we finally rolled up our sleeves, selected a forum package, and got it set up. You can access it at http://HighFrontier.com/forum, or by clicking the “Forum” link at the top of the High Frontier home page.
We are pleased to announce the release of High Frontier version 0.13!
This is the first version of the game to have buildings automatically appear in the zones you define. They orient themselves towards a nearby pathway, and correctly avoid overlapping themselves or any path.
We’d hoped to get version 0.13 of High Frontier out this week. Alas, it’s not going to happen — but not for lack of progress! Here’s what we’ve been up to, and what you can expect to see in the next week or so.
The focus of this release is on getting buildings in city mode. After you’ve painted some zones and laid some paths, appropriate buildings should automatically sprout up as your colony population grows. Continue reading
A few players have asked for help getting started with High Frontier. Sometimes it’s just an installation issue; other times, they’re not sure how to arrange parts in Design mode, or what to do in Manage mode.
If you’re in that boat, fear no longer! We now have a handy Help page at HighFrontier.com.