We rarely do this — in fact, I don’t think we’ve ever done it before — but we decided to post a maintenance release, containing just a handful of bug fixes.
This is rare partly because we haven’t let a lot of bugs slip out the door in the first place, and partly because we have been doing a major release every couple of weeks, until this month. This month we’re pretty focused on two things: the internal colony simulation — which is a major new piece of the game — and the KickStarter campaign, which is quite a lot of work in itself.
But anyway, version 0.10.1 is now available at the High Frontier home page. Continue reading →