High Frontier version 0.11

v11-inside-cylinder
High Frontier version 0.11

Wow, what a couple of months!  We spent most of November working on our KickStarter campaign, which was a big success thanks to all the awesome folks who supported us.  Then we got back to work on the code, working hard to write that “city mode” (which we’ve decided is a snappier term than “internal colony management mode”) that everybody’s been clamoring for.

That’s a very big job, but we’re excited to announce today that High Frontier version 0.11 is now available, and adds this city-mode view to the game for the very first time.

The “Manage” palette now lets you switch between an outside view of your entire colony, and an inside view of any of the habitable colony parts (including each bell of a barbell part).  Once inside, you can tweak the water and land level, or add and remove trees.

v11-inside-torusAlso new with version 0.11, is our very first Linux version of the game!  However, our chief tester (Zach) has not yet been set up with a Linux box, so this build is what we would generously call “lightly tested.”  For this release, we depend on the kindness of our Linux users to let us know how it’s working.

There are a lot of other new features in this release as well; scroll to the bottom of the Release Notes page to see the full list.  It’s a big release, for sure, though since the game is still very much in development, there are a lot of things not done yet.  If you’re curious, you can check out our to-do list.   For example, we already know that grass shouldn’t grow on the ceiling, and that palettes should stay where you put them.  But if you find something broken or just wish for a feature that you don’t see on the to-do list, by all means, please write to us and let us know.

And finally, yes, we know you’re all eager to define building zones and watch the actual city grow.  It’s coming!  We’ve been working with over a dozen professional artists over the last few weeks, and we’re starting to collect some amazing buildings to populate your colonies.  We’ll show some of those soon, and will start getting them put into the game in version 0.12, so stay tuned!

 

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2 thoughts on “High Frontier version 0.11

  1. Gary B December 22, 2014 / 5:42 pm

    Hi folks, I just D/L the Linux version. It creates a High Frontier Data folder, but I don’t see anything that looks like an executable in there anywhere. Any suggestions?

    Like

    • Joe Strout December 22, 2014 / 9:00 pm

      I’ve just double-checked the tarball here, and I get two items: a HighFrontier_Data folder, and a HighFrontier.x86 file, which is the executable.

      Like

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