We’ve just released version 0.09 of High Frontier, the space settlement simulation game!
State of the Game
High Frontier version 0.08
We’ve just released version 0.08 of High Frontier, which adds a bunch of new parts for your colony: solar panels, power plant, radiators (including “skirt” style), docking bay, and communications dish. These are currently cosmetic, but will start impacting the simulation soon.
High Frontier 0.07
First Peek at Internal View
We’ve started prototyping the internal colony management mode for the High Frontier video game. This is where you’ll actually go inside the colony you’ve designed, and help the residents lay out roads, parks, public works, etc. (Building houses and commercial buildings will be up to them.)
High Frontier 0.06
Version 0.06 of High Frontier is out today! Here’s a little video demonstrating the new rotational dynamics.
Energy Loss Makes Colonies Tumble
It’s been a long few weeks.
Since we first announced High Frontier, we’ve been releasing new versions about once a week. After version 0.05 was released on July 24th, we expected version 0.06 to come out around the end of July. All we had to do was implement rotational dynamics, so we could have realistic spinning (or tumbling) of your colonies in space. Continue reading
State of the Game
Welcome to the High Frontier blog!
This blog will chronicle our progress, challenges, solutions, feedback, and other adventures down the road to the world’s best space colony simulation game.



