Last week we posted about placing water in the High Frontier internal colony prototype. Since then, we’ve improved that feature quite a bit, as you can see here.
We’ve developed a custom shader that draws much nicer grass, without the usual tiling artifacts that made it look so artificial before. And, we now switch to sand for any land below the standard “grass” level. This is combined with a much nicer user interface that makes it easy to paint smooth, gentle coastlines and beaches.



